Chess has been around for hundreds of years, and it’s always been associated with intelligence, strategy, and memory. But over the past decade—partly due to the increase in video and smartphone games—the Game of Kings, has lost some of its allure and its audience. This week we take a look at two great chess-like games that are fun, engaging, and at least as intellectually stimulating and challenging as chess.
From a distance, Armiaa looks like chess: There are two sides, each with 16 pieces, and it’s played on an 8×8 board. But the similarity ends there. The most powerful piece is the elephant and the weakest are the rabbits. All the pieces move the same way: one space left, right, or forward. And all but the rabbits can move one space backwards.
The company’s tag line is “Intuitively simple… intellectually challenging” and they’re right. Unlike chess, where there’s only one way to set up the board, in Armaa, players set up their pieces any way they’d like (as long as they’re all in two “home rows”). The game’s inventor estimates that there are as many as 64 million ways to start the game, as opposed to only 20 in chess. And unlike chess, where weaker pieces protect the stronger ones, here, the strong protect the weak and the goal is to get one of your rabbits all the way across the board. Each turn, players can move up to four spaces—all by one piece or divided among several. You can use your turn to advance or protect your own pieces or to push or pull your opponent’s to less favorable spaces—or to one of the four trap spaces that remove pieces from the board. Sounds a little complicated, but the rules are easy enough for kids as young as five or six to learn.
Once the game is underway, there are an average of 17,000 possible moves at any given time (vs. about 30 in chess), Armiaa stimulates logical and strategic thinking, improves focus and problem-solving skills, stimulates creativity, and may even help with math. But more than that, it’s a delightful way for a parent and child to spend time together. $30.00 http://arimaa.com
Commander-in-Chief (X-Plus Products)
While the goal of this game is similar to chess—capture your opponent’s leader—Commander-in-Chief turns the traditional 8×8 chess board on its head. Well, actually, on its side: the game is played with the board in a diamond shape. The 15 spaces in the corner facing each player are brown and represent land, and there’s a wide blue ocean between the two warring forces. The board is set up in a specific way and the 15 solid, nicely crafted pieces—which include tanks, submarines, helicopters, destroyers, fighter jets, bombers, and amphibian assault vehicles—can move through the air, on land, by sea, or in some cases, a combination.
Each piece has unique directional movements and restrictions, and keeping track of them can be tough. But every time you play (and you’re going to want to play this game over and over), you’ll get closer to mastering them—just like in chess. Until then, the game comes with two one-page reference guides—one for each side.
Commander-in-Chief isn’t quite as involved as chess, but it definitely requires logic, strategic thinking, planning, and logic. A great game for beginners and experts alike, it takes only about 30 minutes to play. And one especially nice feature that separates it from other similar games is that it can be played by 2 or 4 players. $34.00. http://www.commander-in-chief.com/the-game.html